CHROME.TXT								// Name of car
START OF DRIVABLE STUFF
-0.112,0.2,0							// Offset of driver's head in 3D space
80,-70									// Angles to turn to make head go left and right
0,0.2,0,60								// Offset of 'mirror camera' in 3D space, viewing angle of mirror
none,none,PRATBDRT.PIX,PRATBDHZ.PIX		// Pratcam border names (left, top, right, bottom)
END OF DRIVABLE STUFF
5312,5301,5302							// Engine noise (normal, enclosed space, underwater)
not stealworthy							// Cannot be stolen (without cheat)
//k}cžXž~fs)U+nšbkMmƒ™w.n~;I
1										// Number of clauses
always
1									// Systems count
driver,1.5						// Damage										// Number of clauses
//Y^?b|(_+a›v$™dœKYx1{i W+a˜`*Zv€
5										// Number of clauses
always
1									// Systems count
transmission,1.0						// Damage
z<0.25&x<0.25						// Condition
3									// Systems count
lf_wheel,0.5					// Damage 
lf_brake,0.5					// Damage 
steering,0.3					// Damage 
z<0.25&x>0.75						// Condition
3									// Systems count
rf_wheel,0.5					// Damage 
rf_brake,0.5					// Damage 
steering,0.3					// Damage 
z>0.75&x<0.25						// Condition
2									// Systems count
lr_wheel,0.5					// Damage 
lr_brake,0.5					// Damage 
z>0.75&x>0.75						// Condition
2									// Systems count
rr_wheel,0.5					// Damage 
rr_brake,0.5					// Damage 
//~K|"[lmUy%_mS_–h~cx)N+a˜`*Zv€
3										// Number of clauses
z>0.25&z<0.75
1									// Systems count
driver,1.0						// Damage
z<0.25								// Condition
3									// Systems count
lf_wheel,0.5					// Damage 
lf_brake,0.5					// Damage 
steering,0.3					// Damage 
z>0.75								// Condition
2									// Systems count
lr_wheel,0.5					// Damage 
lr_brake,0.5					// Damage 
//UT*Tc”\Ys0iro\dzUb"^j‡™w.n~;I
3										// Number of clauses
z>0.25&z<0.75
1									// Systems count
driver,1.0						// Damage
z<0.25								// Condition
3									// Systems count
rf_wheel,0.5					// Damage 
rf_brake,0.5					// Damage 
steering,0.3					// Damage 
z>0.75								// Condition
2									// Systems count
rr_wheel,0.5					// Damage 
rr_brake,0.5					// Damage 
//UT*Tc”\Ys0iro\dzUv9Vl‡™w.n~;I
3										// Number of clauses
always								// Condition
2									// Systems count
engine,1.0						// Damage 
transmission,0.3				// Damage 
x<0.25								// Condition
3									// Systems count
lf_wheel,0.5					// Damage 
lf_brake,0.5					// Damage 
steering,0.5					// Damage 
x>0.75								// Condition
3									// Systems count
rf_wheel,0.5					// Damage 
rf_brake,0.5					// Damage 
steering,0.5					// Damage 
//~K|"[lmUy%_mS_–h~}x.H+a˜`*Zv€
3										// Number of clauses
always								// Condition
1									// Systems count
transmission,0.5				// Damage 
x<0.25								// Condition
2									// Systems count
lr_wheel,0.5					// Damage 
lr_brake,0.5					// Damage 
x>0.75								// Condition
2									// Systems count
rr_wheel,0.5					// Damage 
rr_brake,0.5					// Damage 
GCHRM.PIX,GCHRMF.PIX,GCHRMA.PIX	// Grid image (opponent, frank, annie)
2										// Number of pixelmap files for this car
CHROMEY.PIX
CHBBON.PIX
2										// Number of pixelmap files for this car
CHROMEY.PIX
CHBBON.PIX
2										// Number of pixelmap files for this car
CHROMEY.PIX
CHBBON.PIX
0										// Number of shadetable files for this car
2										// Number of material files for this car
CHROMEY.MAT
CHBBON.MAT
2										// Number of material files for this car
CHROMEY.MAT
CHBBON.MAT
2										// Number of material files for this car
CHROMEY.MAT
CHBBON.MAT
3										// Number of model files for this car
OTISX.DAT
CHROMEY.DAT
CHBBON.DAT
3										// Number of alternative actors
8,OTISX.ACT								// Minimum distance away, actor name
0,CHROMEY.ACT								// Minimum distance away, actor name
-1,CHBBON.ACT							// Minimum distance away, actor name
none									// Name of reflective screen material (or none if non-reflective)
2										// Number of steerable wheels
7										// GroovyFunkRef of 1st steerable wheel
8										// GroovyFunkRef of 2nd steerable wheel
4,-1,-1,-1								// Left-front suspension parts GroovyFunkRef
3,-1,-1,-1								// Right-front suspension parts GroovyFunkRef
6,-1									// Left-rear suspension parts GroovyFunkRef
5,-1									// Right-rear suspension parts GroovyFunkRef
-1,-1,2,1								// Driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
10,9,-1,-1								// Non-driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
0.12									// Driven wheels diameter
0.12									// Non-driven wheels diameter
START OF FUNK
END OF FUNK
START OF GROOVE
FRPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
3
0,1,0
rock
absolute
7
0,0,0
y
0
NEXT GROOVE
FLPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
4
0,1,0
rock
absolute
8
0,0,0
y
0
NEXT GROOVE
RRWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
5
0,1,0
spin
controlled
1
0,0,0
x
NEXT GROOVE
RLWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
6
0,1,0
spin
controlled
2
0,0,0
x
NEXT GROOVE
FRWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
9
0,0,0
x
NEXT GROOVE
FLWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
10
0,0,0
x
END OF GROOVE
//=Œh^[=0xV2
0.700000
0.050000,0.300000
0.050000
0.050000
0.000000
0.000000
0
// CRUSH DATA
0.450000
0.150000,0.400000
0.050000
0.050000
0.000000
0.000000
0
// CRUSH DATA
0.700000
0.050000,0.300000
0.050000
0.050000
0.000000
0.000000
0
START OF MECHANICS STUFF version 2
-0.109, 0,	0.280						// left rear wheel position
0.109,	0,	0.280						// right rear
-0.110,	0,	-0.302						// left front wheel position
0.110,	0,	-0.302						// right front
0,	0.02,	0.0							// centre of mass position
-0.165,	-0.145,	-0.5					// min x, min y, min z
0.165,	0.12,	0.495					// max x, max y, max z	
0
0.5										// min turning circle radius
0.017,	0.017							// suspension give (forward, back)
0.052									// ride height (must be more than miny in bounding box )
0.25									// damping factor
2.1										// mass in tonnes
1										// fractional reduction in friction when slipping
79,	80								// friction angle ( front and rear )
0.328,	0.15,	0.816					// width, height, length(0.816, 1.216) for angular momentum calculation
2.0										// traction fractional multiplier v. 2
50										// speed at which down force = weight v. 2
1.0										// brake multiplier, 1 = nomral brakes v. 2
1.0										// increase in brakes per second 1 = normal v. 2
0.05, 0.05								// rolling resistance front and back
5										// number of gears
200										// speed at red line in highest gear
5										// acceleration in highest gear m/s^2 (i.e. engine strength)
END OF MECHANICS STUFF
//(8q?\pšX•i~ir=šx`‡q;Wg	
1				// number of materials
M00.MAT