VERSION 2 BLANKDRONE // Name of this drone, for cross-referencing porpoises CAR 1.8 // Mass (tonnes) 33, 50, 30 // Centre of mass, as %age distance from front, left, bottom (woof) smooth // Cornering (smooth/sharp) variable // Speed (constant/variable) - // if constant, must be followed by ONE number (the speed), // if variable, must be followed by THREE numbers on separate lines (accel, max speed, min speed) 0.2 // Max accel (BRU/s/s, 1 BRU/s = 15mph approx.) 4.0 // Max speed (BRU/s) 0.2 // Min speed (BRU/s) 0.5 // Crushability (0 = no crushing, 0.5 average softness, 1.0 very soft, 2.0 extremely soft) - // if not 0 (zero) then must be followed by three lines of 2 values 15, 15 // Crush limits front, back as %age of total length of vehicle 5, 5 // Crush limits left, right 0, 30 // Crush limits bottom, top respawn // Ability to be resurrected after twattage (respawn / norespawn) inline // orientation relative to path incline: inline (car, plane), vertical (cable car) distance // Processing - 'always' or 'distance' // If zero between these two lines, a box based on the actor-to-bounds will be used instead START OF BOUNDING SHAPES 0 END OF BOUNDING SHAPES START OF FUNKYGROOVY STUFF steeringGroove FRPIVOT.ACT forward steeringGroove FLPIVOT.ACT forward spinnyGroove RRWHEEL.ACT x dronespeed forward 0.13 spinnyGroove RLWHEEL.ACT x dronespeed forward 0.13 spinnyGroove FRWHEEL.ACT x dronespeed forward 0.13 spinnyGroove FLWHEEL.ACT x dronespeed forward 0.13 END OF FUNKYGROOVY STUFF